* New: something that breaks the conventional status quo expected from game’s and their mechanics, art, stories, etc.
Ambitious, creative, hardworking: the Punks are the game-changers aiming for beyond the limits known by games.
Jesse Duchene
Level & Game Designer
Jesse has been designing maps and levels since 2008 when Forge for Halo 3 was first released. A passionate game creator, he has experience working on a range of genres with the goal of crafting memorable experiences players will remember for years.
Sky Breen
Founder | Lead Programmer
A veteran in the game’s industry, Sky has 70k+ hours of experience, is known for the creation of several Rocket League game modes, and is the mind behind Skypunk’s Braincell. Powered by Arnold.
Pierce Papke
Art Director | Concept Artist
A lover of lore, ancient paintings and mountains, Pierce is a worldbuilder and artist who has worked for Nexon, Hero Forge, Crimson Stone, and many other studios. A forever-Dungeon-Master in his friend groups.