Ambitious, creative, hardworking, game-changers aiming for beyond the limits known to games.
Jesse Duchene
Level & Game Designer
Jesse has been designing maps and levels since 2008 when Forge for Halo 3 was first released. A passionate game creator, he has experience working on a range of genres with the goal of crafting memorable experiences players will remember for years.
Sky Breen
Founder | Lead Programmer
A veteran in the game’s industry, Sky has 70k+ hours of experience in all game development areas, is known for the creation of several Rocket League game modes.
Pierce Papke
Art Director | Concept Artist
A lover of lore, ancient paintings and mountains, Pierce is a worldbuilder and artist who has worked for Nexon, Hero Forge, Crimson Stone, and many other studios. A forever-Dungeon-Master in his friend groups.