A new studio designing a new kind of game – A game that breaks the boundaries of what is currently possible.

We believe the sky is not the limit.

WE’RE MAKING new* GAMES.

* New: something that breaks the conventional status quo expected from game’s and their mechanics, art, stories, etc.

Meet The Punks

Ambitious, creative, hardworking: the Punks are the game-changers aiming for beyond the limits known by games.

Jesse Duchene

Level & Game Designer

Jesse has been designing maps and levels since 2008 when Forge for Halo 3 was first released. A passionate game creator, he has experience working on a range of genres with the goal of crafting memorable experiences players will remember for years.

Sky Breen

Founder | Lead Programmer

A veteran in the game’s industry, Sky has 70k+ hours of experience, is known for the creation of several Rocket League game modes, and is the mind behind Skypunk’s Braincell. Powered by Arnold.

Pierce Papke

Art Director | Concept Artist

A lover of lore, ancient paintings and mountains, Pierce is a worldbuilder and artist who has worked for Nexon, Hero Forge, Crimson Stone, and many other studios. A forever-Dungeon-Master in his friend groups.

Currently we’re building Braincell:  a groundbreaking sci-fi multiplayer game with never-before-seen mechanics.

An A16Z S002 Participant